

Yes, the cars are more forgiving than they probably should be, but they operate in a way that actually makes sense when you push to the limits of grip and beyond. Handling on Forza 7 on the other hand makes a lot more sense. for different racing titles, or for different cars within the same title.

But make no mistake: ultra difficult is not necessarily ultra realistic. Direct Drive and TRUEFORCE feedback technology for PC, PlayStation or Xbox. Having said all that, there’s a perverse joy to be had in striving to get in a clean lap, given how demanding it is to do so on PC2.

Not to mention making catching a slide almost impossible. This makes the kind of gentle inputs that are necessary to avoid upsetting the sensitive balance of the cars rather difficult. What probably doesn’t help is the steering is very tricky to get right on a controller - I’ve fiddled with the settings endlessly and it’s still not quite right. What it seems like the game’s developers have done is exaggerate elements of car handling like weight transfer, making PC2 incredibly challenging, but not always faithful to the real deal.
